Author Topic: GEOS at a higher speed  (Read 858 times)

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Offline RobertB

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GEOS at a higher speed
« on: February 10, 2011, 03:06 AM »
Hello, everybody, and especially GEOS gurus!
     I just received an inquiry from CBM engineer, Bil Herd.  He wants to know "how well [you] think the GEOS code would work at 12mhz...".  That is, if there is  "access to local static ram @ 12Mhz (gets written to C64 dram by caching mechanism)" and "access to I/O – 1 Mhz".
     If you have an answer, please post it here, and then I will forward the message to Bil or direct Bil to this thread.

          Robert Bernardo
          Fresno Commodore User Group

« Last Edit: February 10, 2011, 01:53 PM by RobertB »

Offline Hydrophilic

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Re: GEOS at a higher speed
« Reply #1 on: February 11, 2011, 11:05 AM »
I think it would work very well.  Somebody with a SuperCPU could probably tell you for sure.  It sounds like the same concept to me, from what I know.  Of course the SuperCPU is a bit hard to come by and rather expense when it pops up, so if he has something new in mind, that would be great.
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Offline bacon

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Re: GEOS at a higher speed
« Reply #2 on: February 11, 2011, 06:02 PM »
Bil Herd working on new herdware for the C128? Is that what you're doing Bil? Please come here and tell us!
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Offline Pinacolada

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Re: GEOS at a higher speed
« Reply #3 on: May 27, 2011, 10:48 AM »
I've become a bit more interested in GEOS now that it's able to run in emulators and such, as demonstrated at our local user group last month. What was the outcome of this line of questioning?
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